Dungeons & Dragons: Alan Smith Returns to Ravenloft

It is not usually possible for our D&D group to play in person, because we all live in different places and one of us lives in Australia. But this weekend, the stars aligned, so to speak, and almost all of us were in the same place at the same time. I took the opportunity to run an adventure that had the same epic stakes as our epic meetup.


Unfortunately, to tell you that story, I have to give you some background information.

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In October, I ran a one-shot D&D game for a great big gang of internet people via Google Hangouts. We called it D&DLLOWEEN and it was a ton of fun.

Pretty soon I am going to run another one-shot D&D game for a great big gang of internet people via Google Hangouts, and it will be called THRILLING PIRACY.

In the Pythenic Ocean,

living people are second-class citizens. Queen Noumenia the Infinite, an ancient lich, prefers for all her subjects to be undead. A spell cast over the entire ocean causes any who die within its borders to immediately revive as some sort of unholy zombie or ghost or suchlike.

Captain Jack Hock of the Expertly is an alive person, a swashbuckling force of outlaw justice on the Pythenic seas. His crew is on a quest to find a mysterious treasure that supposedly will weaken Noumenia’s dominion—but they are hounded at every turn by Captain Laphria of Her Majesty’s Navy, who seeks to claim the same treasure for the Queen. Captain Laphria is a skeleton.

As far as scheduling:

There will be two sessions, on the evenings of April 1 and April 2, beginning at 8 PM Central.

If you are interested,

you should email me. When the event gets a little closer, I’ll start figuring out who is playing when. After that’s straightened out, I’ll email you an extremely brief preparatory questionnaire and we’ll figure out the character you’re playing.

You can play with us even if you’ve never played Dungeons and Dragons before.

I’ve generated characters for all levels of D&D expertise. It’s very very helpful if you can at least check out the basic rules ahead of time, but the main principles are A) play along and B) when instructed, type “/roll d20+whatever” into the thingy.

On the other hand, if you are a 5th Edition expert, you may want to run one of the full caster—or even put together your own character, if you have an idea for a piratical PC.

The characters that I have prepared are these:

“Bobo,” a rapier-wielding swashbuckler type with horns

“Coco,” a navigator who draws eldritch power from the stars

“Dodo,” a large parrot

“Fofo,” a kuo-toa cleric of Blibdoolpoolp

“Gogo,” who wields power over the weather

“Hoho,” a halfling with guns

“Jojo,” a half-orc who hits people with an anchor

“Koko,” a tattooed gnome barbarian

“Lolo,” a silent zen type

“Momo,” a dwarf with a harpoon

“Nono,” a giant crab

I have given the characters stupid names in order to encourage you to give your character a better name.

What else?

I can’t think of anything else at the moment.

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Dungeons & Dragons: Roll20 Puzzles

When I act as Dungeon Master for my little D&D group, I’m always searching for puzzles to use in my campaign. I steal ideas shamelessly, as mandated by the DM Code, but my constant googling doesn’t always yield puzzle concepts I can use. I have very high standards. Plus, I play on Roll20.

Roll20 is great, obviously. If you want to play any tabletop RPG online, Roll20 has all you need. It is great. For a while, though, I thought Roll20 had no applications for puzzles whatsoever. After a while I changed my mind; I began to think that the only application it had was for jigsaw puzzles. The longer I used it, the more possibilities I saw. I feel a duty to share what I’ve done so far, so that other DMs can steal my ideas—also, I want to share what I’ve done so far, because I am proud of myself. Continue reading