EPISODE FORTY-FOUR: Reference and Representation: An Approach to First-Order Semantics
(August 11, 2017)
Luckily for everyone, Emily Boegheim
stuck around long enough to play another game in the same room as Jenni and Ryan. They played Ryan's caveman game!
This episode is only 33 minutes long!
EPISODE FORTY-THREE: Home Open
(August 11, 2017)
flew all the way over to the United States of America to record an episode with Ryan, in his home, right next to Jenni, who was also there. Whilst playing this story,
Ryan and Jenni are forced to contemplate real estate and all its attendant horrors while under the pressures of a real-world time limit and the threat of immolation.
EPISODE FORTY-TWO: The Island of Doctor Wooby
(May 16, 2017)
sticks around to play a game by Ryan that follows some of the same thematic steps as Starry Seeksorrow, manifesting by juxtaposition as a balletic alter ego of the previous episode, pirouetting and plie-ing in a delicate dance of dolls. But in this game
the dolls are dinosaurs. Plus, get more answers to more of YOUR advice questions in Caleb Wilson's Able Wisdom!
EPISODE FORTY-ONE: Starry Seeksorrow
(April 27, 2017)
is finally on the show! His game,
inspired by a song or songs that I don't remember what they are, allows Ryan and Jenni to feel extremely clever as they tell a doll to tell a doll what to do. Plus, get answers to YOUR advice questions in Caleb Wilson's Able Wisdom!
EPISODE FORTY: Robin & Orchid
(January 24, 2017)
Ryan flew all the way over to Australia to record an episode with Emily Boegheim
, in her home, right next to her cat. The envy in Jenni's voice is palpable as she plays Emily & Ryan's game about teenaged ghost hunters in a spooky church,
which many agree is the Best Setting. Careful listeners will notice that there is a ghost in the room with you right now.
EPISODE THIRTY-NINE: Her Majesty's Trolley Problem
(October 30, 2016)
The spookings continue and Ryan cackles maniacally as the venerable Bust Huds rolls out a game with a talking skeleton!
Super spooky! And it's on a train! Trains are kind of spooky. Trains definitely provide lots of material for puns.
EPISODE THIRTY-EIGHT: An Evening at the Ransom Woodingdean Museum House
(October 29, 2016)
Happy Halloween! Buster Hudson returns IMMEDIATELY to Clash of the Type-Ins so that he can play Ryan's extremely spooky game about a museum docent.
I decided not to splice in thunderstorm noises through the entire episode but you can add that yourself if you want.
EPISODE THIRTY-SEVEN: Foo Foo, Part II
(October 18, 2016)
In the back half of Buster Hudson's thrilling game about bunnies,
the Judge of the Ryan Veeder Exposition for Good Interactive Fiction discovers that he may not have actually played all the way through the winning Entry. But it looks like his Steward didn't either, so. Yeah.
EPISODE THIRTY-SIX: Foo Foo, Part I
(October 17, 2016)
#RVEXPO champion Buster Hudson presents his #RVEXPO-winning "Foo Foo,"
a game with so many influences that I cannot even begin to enumerate them here. In a thrilling cliffhanger sequence, Ryan and Jenni look up information about They Might Be Giants records on the internet.
EPISODE THIRTY-FIVE: Down, the Serpent and the Sun
(July 18, 2016)
[CONTENT KLAXON: EXTREMELY GROSS INSIDES OF A BODY] From spookmaster Chandler Groover comes a series of jaw-dropping sentences about a humongous snake and the extremely gross insides of its body. Is this
a good game? Nobody can seem to agree! But the answer is yes.
EPISODE THIRTY-FOUR: Six
(June 29, 2016)
showcases the OTHER game about Australian kids playing a Hide and Seek variant,
and with his help we bring it back to Air Bud's puppies, the contemptible Canada goose, hot tips for harassing bats, and the OTHER 90s movie where they bring back dinosaurs.
EPISODE THIRTY-THREE: Beet the Devil
(June 20, 2016)
In a marathon Type-Ins discussion/digression session, Carolyn VanEseltine
presents a faith-centered examination of the human soul's capacities for good and for evil.
Ryan and Jenni let a panoply of unspeakable horrors remain unspoken, which is more than I can say for the unspeakable puns.
EPISODE THIRTY-TWO: Wrenlaw
(May 1, 2016)
The Ryan-indulgence of the Type-Ins ethos reaches its zenith/nadir as Mr. Veeder presents to Jason
and Jenni the game he always said we'd never play on the podcast, breeding Wrenlaws out of the dead land, mixing Wrenlaw with Wrenlaw, stirring dull roots with Wrenlaw.
EPISODE THIRTY-ONE: The Warbler's Nest
(April 29, 2016)
returns for part 1 of a thrilling season finale! What fate awaits Air Bud's puppies? What arcana will be unearthed in the Higgins Armory Museum? And who is "Authorial Intent"? Find out tonight! By the way, if you just want to hear us play the game
you're gonna want to skip to 36:51.
EPISODE THIRTY: For a Change
(April 5, 2016)
Dan Schmidt, yes THAT Dan Schmidt
, presents his 1999 game all about how the sun is gone and you have a rock.
Its surreal landscape and mind-curling puzzles succeed in puzzling the heck out of Ryan and Jenni to the point where you can actually hear them thinking (it sounds like long periods of silence). Also in this episode: Keyboard Settings of the Podcast Stars, GIRP Bird, and Jenni Explains ASMR.
EPISODE TWENTY-NINE: The Horrible Pyramid
(March 18, 2016)
Ryan relates the spooky tale of ill-fated archaeologist Anne Chambers,
and then he and Jenni spend about an hour trying to decide what it "means." You might want to turn that Podcast Dead Air Eliminator option back on. AND: Kickstarter backers' custom commands, Part 2 of 2!
EPISODE TWENTY-EIGHT: The Dreamhold
(March 17, 2016)
A playthrough of Andrew Plotkin's text parser tutorial game
serves as a focus for many interesting discussions, such as, did you know Ryan also wrote a tutorial game? He will mention it as many times as it takes. PLUS: Kickstarter backers' custom commands, Part 1 of 2!
EPISODE TWENTY-SEVEN: Bigger Than You Think
(March 16, 2016)
Former author of all interactive fiction Andrew Plotkin's
discusses the MIT Mystery Hunt, reveals the merest glimpse of the eldritch realm of institutionalized Doctor Who fanfiction, and somewhere in the middle manages to present to us a game that is based on an XKCD strip as well as other things.
EPISODE TWENTY-SIX: Winter Storm Draco
(January 15, 2016)
Harried by understandably upset crows, Jason
and Jenni trudge cromulently through Ryan's interactive documentary.
Jason explains why we type "take inventory" instead of something else. Ryan says "omniscient" when he means "omnipresent." Jenni throws her chips across the room.
EPISODE TWENTY-FIVE: Calliope
(January 11, 2016)
is the author of one of IF's most famous and influential works, and he is also the author of the game Calliope,
which Ryan and Jenni play for about 20 of this episode's 112 minutes before returning to their familiar situations, having changed.
EPISODE TWENTY-FOUR: Craverly Heights
(December 8, 2015)
Doug and Jenni play through a tale of intrigue and mystery featuring the kindly Doctor Langridge and the Doctor's evil twin Sid. In Craverly Heights,
very little is as it seems, in those cases where anything even seems in the first place.
EPISODE TWENTY-THREE: Afflicted
(December 8, 2015)
This episode is not for the faint of stomach! Doug Egan brings us his 2008 game about a right-handed health inspector,
forcing his right-handed worldview down Jenni and Ryan's throats. We're never going to reach a solution if we don't start a dialog.
EPISODE TWENTY-TWO: Someone Keeps Moving My Chair
(November 10, 2015)
and Jenni try their best to play another TMBG game that Ryan wrote,
but Fate has other plans in hand. The upshot is that this episode is shorter than most other episodes. Because of a problem.
EPISODE TWENTY-ONE: My Evil Twin
(November 9, 2015)
Carl Muckenhoupt's game about a They Might Be Giants song
provides opportunities for everyone to thank everyone else, and then apologize to everyone else, and then Jenni almost gaslights Ryan into thinking he gaslighted her into thinking she had a catchphrase. Then everyone thanks everyone else again.
EPISODE TWENTY: The Ascent of the Gothic Tower, Part II
(July 22, 2015)
and Jenni navigate dank steam tunnels and windy towers,
following that gossamer wisp of Ariadne-thread which we call 'game design.' Other vocabulary items: 'Catharsis.' 'Linearity.' 'Environmental storytelling.' 'Escutcheon.'
EPISODE NINETEEN: The Ascent of the Gothic Tower, Part I
(July 20, 2015)
It is incumbent on Dan
and Jenni to play a game that Ryan wrote, and so we three treat you to a game that Ryan wrote,
all about how tortured and brooding he is. It is some surprise that Ryan has never swooshed around in a cape while pretending to be a vampire! Well, not in any structured ludic context, anyway.
EPISODE EIGHTEEN: Slouching Towards Bedlam, Part II
(July 15, 2015)
As the protagonist of Slouching Towards Bedlam
struggles to decipher a mystery of supracosmic proportions, Dan Ravipinto
struggles arguably more valiantly to showcase this selfsame game
to Ryan and Jenni, who, it seems, at times, would rather be watching The Secret World of Alex Mack.
EPISODE SEVENTEEN: Slouching Towards Bedlam, Part I
(July 13, 2015)
brings us a supremely creepy IF Comp winner,
and Ryan and Jenni proceed to goof on it incessantly. Dan says this game won 'a couple' of XYZZYs, but what really happened was, it was nominated in eight out of ten categories and won in four of them. None of those numbers qualify as 'a couple.'
EPISODE SIXTEEN: Dial C for Cupcakes, Part II
(July 12, 2015)
In the thrillbinding conclusion of Jenni and Hamish
playing Dial C for Cupcakes,
a corpse is investigated, a hallucination is not interactive, and a ghost appears. Pretty scary, boys and girls!
EPISODE FIFTEEN: Dial C for Cupcakes, Part I
(July 11, 2015)
This episode starts out with Ryan asking if GDC has 'terrible live shows,' but he wasn't implying that any live shows at GDC would be terrible! He was saying that if Clash of the Type-Ins did a live show at GDC, it would be terrible. Only self-deprecation was intended. No other kinds of deprecation. Anyway in this episode Hamish
and Jenni play a game about cupcakes.
EPISODE FOURTEEN: Endless Sands
(July 8, 2015)
brings us a spooky story about a vampire in the desert.
Surrounded by dunes, Jenni and Ryan struggle to find shelter before the sun rises. PLUS: Game Design Tips And Tricks; A Dog That Is Also A Gun; Graham Nelson's Voice.
EPISODE THIRTEEN: Captain Verdeterre's Plunder
(June 9, 2015)
In the scant minutes left before he has to leave for dinner, Jim Crawford
plays Ryan's game about a sinking ship.
Will he survive to see the high score table? PLUS: Jenni explains the etymology of 'abaft.' Ryan explains why he thought the dagger stuck in the mast was a remotely good idea. Jim explains why Inform 7 is stupid.
EPISODE TWELVE: Frog Fractions: Just The Text Adventure Part Of It
(June 8, 2015)
shares with us the text adventure part of Frog Fractions
, after we discuss linguistics and Animal Crossing for about fifteen minutes. Certain people take fractions far more seriously than Jim could ever have predicted.
EPISODE ELEVEN: Nautilisia
(January 20, 2015)
Crazed with power, Ryan demands that Emily Short
and Jenni play a game he wrote about a person who keeps yakking about being in a coma.
The person in the game does not necessarily depict Ryan. I want to make that clear.
EPISODE TEN: Bronze
(January 10, 2015)
brings us one of her fractured fairy tales
and Ryan works himself into a fanboy frenzy. Jenni tries to remember Dom DeLuise's first name. Shameful lunchtime secrets are revealed.
EPISODE NINE: A Day for Fresh Sushi
(January 9, 2015)
Jenni and Ryan play Emily Short's Speed-IF about an angry fish,
and Flavor Flav finally finds the career he was born for.
EPISODE EIGHT: The Statue Got Me High
(July 14, 2014)
Jenni and Jeremy
play a game that Ryan wrote
based on a They Might Be Giants song. Hey, just like that other game! But that game was weird, and creepy. This one will be normal, and pleasant.
EPISODE SEVEN: Violet, Part II
(July 14, 2014)
With Jenni's help, Ryan achieves self-actualization. His mental energies finally suppress his somatic anxieties, and he succeeds in escaping from the cramped cell of repression and into the light and fresh air of true awareness. He achieves this by solving Violet
, by Jeremy Freese
EPISODE SIX: Violet, Part I
(July 11, 2014)
brings us his IF Comp-winning Violet
, a game painstakingly calculated to drive Ryan to the brink of insanity and then drive him over that brink. And Jenni just smiles and laughs! While her friend Ryan is falling apart! Clearly whoever is writing this summary hasn't completely recovered.
EPISODE FIVE: Taco Fiction, Part II
(May 15, 2014)
The thrilling conclusion of Emily
and Jenni playing Taco Fiction
, which is a game about crime. Ryan unmasks all the game's secrets, expounds on all of its social and ethical implications, and basically never stops talking. Even this sentence is a form of Ryan talking. You can't escape.
EPISODE FOUR: Taco Fiction, Part I
(May 2, 2014)
In this one we play Ryan's IF Comp-winning Taco Fiction
, which is a game about crime. Emily
and Jenni do some heinous things in this game, but Ryan doesn't even try to stop them. And you're about to listen to the whole thing! Nobody is blameless.
EPISODE THREE: It
(April 16, 2014)
Jenni and Ryan play Emily Boegheim's
It. "It" is the name of the game.
Cultural gaps are bridged. Murder is attempted.
EPISODE TWO: Dinner Bell
(February 12, 2014)
Ryan plays a game based on a They Might Be Giants song,
a game that Jenni wrote for Apollo 18+20, a game that has plagued Ryan's nightmares for years.
Jenni reveals that she has never played Tetris Attack. .yadot suoiciled etsat uoy teb I
EPISODE ONE: You've Got a Stew Going!
(February 6, 2014)
In this, the first episode, Jenni Polodna plays Ryan Veeder's first game,
a game about rats. Jenni says the word 'titular' kind of a lot. If horses ran the world, keyboards would be weird.