Category Archives: video game

Someone Keeps Moving My Chair

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I have a new game! It’s a prequel to The Statue Got Me High. My intent was to make a little sub-game that would briefly explore one of the characters from Statue, but this game is actually about 153% the size of that one.

I think you can play them in either order, but whatever or however you play, I hope you have a  good time, and if you have anything to say about them I hope you’ll let me know!

 

My Wii Fit Trainer amiibo mod

Addendum, 3 September 2015: I did this project with a Wii Fit Trainer from the first amiibo run. I am led to understand that the reprints are better-constructed, and in particular the foot and the cast are glued much more securely to the stand. People who have executed this mod with the reprints have had to “club it straight off and mighty glue it,” albeit with gorgeous results. It’s still very much possible to execute this mod with your newer WFT amiibo, but you probably won’t have as easy a time as I did.
conceptThis is what the Wii Fit Trainer amiibo was supposed to look like.

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The Dark vs. Ghost Question: A Rope of Sand

This was a post on Google+, but it ended up being so long that I’ve convinced myself it belongs here too. It is an analysis of Pokémon types.

I was wondering what the philosophical distinction between Ghost and Dark Pokémon was, and my friend Zach said that Dark is evil, while Ghosts are dead. This sounded good at first, but as we thought about it it seemed overly simplistic. For one thing, it’s not totally clear that Ghost Pokémon are straight-up dead Pokémon. Maybe the better word for Ghost Pokémon is “spooky”?

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The Ascent of the Gothic Tower!

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When Simon Carless commissioned The Ascent of the Gothic Tower for the video games-themed StoryBundle from earlier this year, we agreed the game should be released on a non-commercial basis at some future time, and further we agreed that future time should be September. Friends, it is September right now!

You can now play Gothic Tower online or download the story file to play in a different interpreter if you insist. In either case I hope you’ll let me know what you think of it!

An Interesting Choice in EarthBound

NOTE: I played a little further in EarthBound and I realized that this post only makes like 45% sense. Maybe I should revise it? Hmm.

I’ve been replaying EarthBound on the Wii U Virtual Console and thinking a lot about the decisions involved in constructing its narrative. A particular choice caught my attention, and I am going to analyze it here, but since it involves spoilers from the tail end of the game, and because I have a feeling you might not care about EarthBound at all, I will place my analysis on the other side of a break thingy.

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Clash of the Type-Ins! Episodes!

Recently I have been able to edit and upload three(!) episodes of the text adventure podcast that I do with Jenni Polodna. Our last recording session was with Jeremy Freese; we played his game Violet and my game The Statue Got Me High and it was all very pleasant. You will enjoy listening to all of it!

Did you know that you can subscribe to said podcast on iTunes? Just search the iTunes store for “Clash of the Type-Ins” and it’ll pop up there, probably.