Robin & Orchid — 22 of 88

Ryan Veeder & Emily Boegheim

Release 4

Section - Opening

Understand "unroll [something]" as opening.

Opening it with is an action applying to two things.

Understand the command "open" as something new.

Understand "open [something]" as opening.

Understand "open [something] with [something]" as opening it with.

Understand "pull [something] with [something]" and "pull [something] down with [something]" as opening it with.

Understand "pry [something] with [something]" and "pry [something] open/off/out with [something]" as opening it with.

Understand "prise [something] with [something]" and "prise [something] open/off/out with [something]" as opening it with.

A thing can be crowbarish.

A thing is usually not crowbarish.

Check opening it with:

if the noun is lockable:

try unlocking the noun with the second noun instead.

Check opening it with:

if the noun is not openable:

say "That's not something you can open." instead;

if the noun is open:

say "[The noun] is already open." instead;

if the noun is not the trapdoor and the noun is not the can of tuna:

say "You don't need anything except your hands to open [the noun]." instead;

if the second noun is not crowbarish:

say "[The second noun] really isn't a suitable tool for opening [the noun]." instead.

Check opening something with the hands:

try opening the noun instead.

Check opening it with:

if the second noun is not carried by the player and the second noun is not part of the player:

say "(first taking [the second noun])[command clarification break]";

silently try taking the second noun;

if the second noun is not carried by the player and the second noun is not part of the player:

say "You'll have to be holding [the second noun] before you can do that." instead.

Carry out opening it with:

now the noun is open.

Report opening it with:

say "You open [the noun] with [the second noun]."

[this can be totally boring because we're going to override it for anything that needs to be opened with another thing. I just want to make sure there's a backup if we accidentally forget to override the message for something]